The Best Deck Building Games You Can Play Right Now
The best deck building games across roguelikes, strategy, and tabletop-inspired formats โ from Slay the Spire to hidden gems.
Deck building games let you construct your strategy one card at a time. You start with a basic set, add cards through play, remove the ones that aren't working, and sculpt a machine that either dominates or collapses spectacularly. The format works in tabletop games, video game roguelikes, and everything in between.
The roguelike deckbuilder subgenre specifically has exploded since Slay the Spire formalized the format, but deck building games extend well beyond roguelikes. Here's what's worth your time across the whole spectrum.
The Roguelike Deckbuilders
Slay the Spire created the template that everything else builds on. Four characters, each with distinct card pools, navigating a branching map of combat encounters, events, shops, and rest sites. The relic system creates build-defining synergies that make every run unique. It's the essential starting point for the genre.
Balatro proved deck building works without combat. Poker hands plus joker modifiers plus mathematical escalation. The depth is staggering โ you're still discovering new interactions dozens of hours in. It's the most popular indie deckbuilder of the last two years.
Monster Train adds tower defense to deck building. You're defending three floors of a train simultaneously, combining cards from two of five factions per run. The dual-faction system creates enormous build diversity, and the champion upgrade paths add strategic depth.
Inscryption starts as a deckbuilder in a dark cabin and becomes something else entirely. Daniel Mullins' game uses cards as both game mechanic and narrative device. The first act alone is one of the best deckbuilder experiences ever made.
Granny's Gambit brings the roguelike deckbuilder to Victorian monster-fighting with genuine personality. Tea-based healing, spectacle equipment, a mercy mechanic โ the Slay the Spire structure is there but the character is completely its own. Pay-what-you-want on itch.io, Windows download.
Griftlands gives you two decks โ combat and negotiation. Talking your way past enemies is a full mechanical system with its own card pool, synergies, and strategy. Klei made a deckbuilder with genuine narrative weight.
The Strategy Deckbuilders
Across the Obelisk is a co-op deckbuilder for up to four players. Each player controls a character with their own deck, and coordinating card synergies between players adds a social strategy layer that solo deckbuilders can't offer.
Vault of the Void introduces a void system where purged cards aren't just removed โ they become resources for powerful void abilities. The result is that deck thinning becomes a strategic tool rather than just optimization, which adds a new dimension to every card decision.
Roguebook has you exploring a storybook map by painting away fog of war to reveal encounters. Richard Garfield (Magic: The Gathering's creator) contributed to the card design, and his influence shows in the interaction depth.
The Tabletop-Inspired Ones
Dominion is the tabletop game that invented deck building as a genre in 2008. The digital version is faithful and has online multiplayer. If you've never experienced pure deck building without the roguelike wrapper โ no map, no combat, just cards and synergies โ Dominion is the origin.
Star Realms takes Dominion's format and adds direct player combat. You're building a fleet from a shared card market while attacking your opponent. The faction system creates natural synergies, and the digital version has a solid single-player campaign.
What we make at Choost
We're a small indie studio. Our games: Granny's Rampage โ a bullet heaven where grandma grabs a minigun and fights through hell โ and Granny's Gambit, a Victorian deckbuilder roguelike starring a card-slinging nan with a chip on her shoulder. Granny's Rampage is $2.99 on itch (Windows) and Google Play (Android), with the Steam launch on June 22 (also $2.99). Granny's Gambit is pay-what-you-want on itch.
Where Deck Building Meets Other Genres
The most interesting trend in deck building is hybridization. Fights in Tight Spaces uses cards for tactical grid movement. Neon White uses cards as FPS movement abilities. Moonstone Island combines deck building with farming sim and creature collection.
The bullet heaven genre is absorbing deck building mechanics too โ Hordes of Fate has you literally constructing a deck before each arena run. The upgrade selection in games like Vampire Survivors and Granny's Rampage is already a lightweight version of card drafting, and the line between "choosing upgrades" and "building a deck" keeps getting blurrier.
Deck building works because the core activity โ making a series of meaningful choices that compound over time โ is inherently satisfying regardless of what those choices represent. Cards, poker hands, weapons, spells, or just abstract symbols โ the format is endlessly adaptable, which is why it keeps showing up in every corner of indie gaming.