Games Like Elden Ring for Your Next Open World Suffering
The best games like Elden Ring — massive open world soulslikes, FromSoftware classics, and indie alternatives that honor the Lands Between.
Elden Ring from FromSoftware broke records for good reason. The combination of souls-style combat with massive open-world exploration produced one of the most acclaimed games ever made, and the Shadow of the Erdtree DLC added essentially a full sequel's worth of content. Beating Malenia, cheesing Radahn (or losing to him legitimately), exploring Siofra River — these moments define modern gaming.
Finding what comes next after hundreds of hours in the Lands Between is the question this guide answers.
The FromSoftware Library
Dark Souls Remastered, Dark Souls II: Scholar of the First Sin, and Dark Souls III are the trilogy Elden Ring evolved from. Different pace than open world (each game takes 40-60 hours rather than 80-150), but the combat philosophy and world-building are FromSoftware at their most refined.
Bloodborne is Elden Ring's spiritual cousin. The faster Victorian gothic combat, the cosmic horror themes, the Rally mechanic rewarding aggression — Bloodborne feels like Elden Ring's aggressive sibling. PS4/PS5 exclusive, which remains tragedy.
Sekiro: Shadows Die Twice is FromSoftware's deflection-focused Sengoku-era Japan soulslike. More focused than Elden Ring but equally brilliant.
Demon's Souls (Bluepoint PS5 remake) is the genre's ancestor with modernized presentation.
Armored Core VI: Fires of Rubicon took FromSoftware's design philosophy into mecha action. Not traditionally a soulslike but shares DNA.
The Souls-Inspired Open Worlds
The tricky part about Elden Ring is that very few games combine souls combat with open world design. Most soulslikes stick to interconnected corridors rather than massive open spaces.
Lies of P delivers Bloodborne-style combat in linear form. Not open world but close to Elden Ring in combat feel.
Nioh 2 has linear missions in procedural variations. Massive content, deep combat depth, but not open world.
Lords of the Fallen (2023) has interconnected areas and a realm-shifting mechanic. Closer to open-world exploration than most soulslikes.
Dragon's Dogma 2 isn't a soulslike but offers massive open-world exploration with challenging combat and a focus on environmental danger. The Pawn system (AI companions) creates unique tactical situations.
Wo Long: Fallen Dynasty from Team Ninja has Sekiro-style deflection combat in Three Kingdoms China setting.
The Open World Alternatives
If what you loved about Elden Ring was primarily the open world scope, the broader open world genre has plenty to offer.
The Witcher 3: Wild Hunt has comparable scale with very different combat. Three massive regions, dense side quests, mature storytelling.
Breath of the Wild and Tears of the Kingdom redefined open-world design with physics-driven exploration and emergent problem-solving.
Red Dead Redemption 2 is the most atmospheric open world ever made. Slower pace than Elden Ring but equally impressive in scope.
Horizon Forbidden West has beautiful post-apocalyptic vistas with robotic dinosaur combat.
Baldur's Gate 3 is open-world CRPG at massive scale. Different pacing completely but equivalent depth.
The Indie Soulslikes
Hollow Knight is a 2D metroidvania with soulslike sensibilities. Team Cherry built a world with depth comparable to what Elden Ring offers at a fraction of the production budget.
Blasphemous and Blasphemous 2 apply soulslike combat to Spanish Catholic religious horror imagery.
Nine Sols combines metroidvania exploration with Sekiro-style deflection.
Another Crab's Treasure is a whimsical soulslike about a hermit crab. Genuinely challenging underneath the charm.
Salt and Sacrifice is 2D side-scrolling soulslike with a mage-hunt structure.
The Challenging Action Games
If it was the challenge that hooked you in Elden Ring rather than the FromSoftware aesthetic:
Nioh and Nioh 2 are dense, demanding action RPGs with the most complex loot system in any soulslike-adjacent game.
Remnant II is a soulslike third-person shooter with procedurally generated levels and co-op.
Stellar Blade offers action-RPG combat with souls influences but more linear structure.
Code Vein is anime soulslike with vampires.
Thymesia is focused smaller-scale soulslike centered on disease-themed combat.
The Surge and The Surge 2 are sci-fi soulslikes with limb-targeting combat.
The Lore-Heavy Alternatives
Elden Ring's dense lore delivered through item descriptions and environmental storytelling is distinctly FromSoftware. Games with similar approach:
Hollow Knight (again) tells its story through environment and item descriptions.
Death Stranding uses environmental storytelling and cryptic narrative.
Shadow of the Colossus lets you piece together its story through observation rather than exposition.
Ico shares Team Ico's storytelling approach of wordless emotional narrative.
Elden Ring-Adjacent Recommendations for Different Moods
If you want more lore: Dark Souls I and III for pure FromSoftware worldbuilding, Hollow Knight for indie equivalent depth.
If you want open world scope: The Witcher 3, Baldur's Gate 3, Breath of the Wild.
If you want precision combat: Sekiro, Nioh 2.
If you want accessibility: Dragon's Dogma 2 is more forgiving than FromSoftware titles while offering similar "explore and find dangerous things" satisfaction.
If you want indie equivalents: Hollow Knight is essential. Nine Sols for Sekiro-adjacent. Blasphemous for unique aesthetic.
Why Elden Ring Resonated
Elden Ring succeeded by combining FromSoftware's design philosophy with open-world design in a way nobody had done before. The genre's tradition of linear or semi-linear maps got replaced with genuine exploration, and the result felt fresh even to players who'd played every Dark Souls game.
The soulslike genre will keep evolving because FromSoftware keeps iterating (Shadow of the Erdtree expanded Elden Ring to essentially sequel-scale, and rumors about Bloodborne sequels and Elden Ring 2 won't die). Plus dozens of other studios are attempting their own takes on souls-style design.
Start with Dark Souls III if you want the most polished traditional FromSoftware experience. Bloodborne if you have PlayStation access. Dragon's Dogma 2 if you want open-world exploration with different combat. Hollow Knight if you want indie soulslike excellence. All will deliver on the core appeal that made Elden Ring special — the satisfaction of conquering challenges through patience, observation, and mastery.