Games Like Hollow Knight for When Hallownest Isn't Enough
The best games like Hollow Knight — metroidvanias, atmospheric exploration games, and challenging action platformers with that same magic.
You've beaten the Radiance. Maybe even the Absolute Radiance. You've explored every corner of Hallownest, found every grub, and completed the Path of Pain while questioning your life choices. Now you need something that fills the same space — atmospheric exploration, tight combat, a world that feels alive and interconnected, and art direction that makes you stop playing just to look at things.
Here's what's worth your time, and why each one scratches a specific part of the Hollow Knight itch.
The Obvious Answer: Silksong
Hollow Knight: Silksong is, of course, the first answer — and after years of waiting, it finally released in September 2025. Team Cherry's sequel stars Hornet on a journey through the new kingdom of Pharloom, with a more agile, momentum-heavy moveset than the original, a layered quest system, around forty bosses, and a huge enemy roster. Its difficulty is divisive — noticeably more demanding than the first game — but it is unmistakably the direct continuation of everything that made Hollow Knight special. Whether its tougher challenge delights or frustrates you, it's the closest thing to more Hollow Knight that exists, because it is exactly that. If you somehow haven't played it yet, start here.
For the Exploration
Ori and the Will of the Wisps is the closest match for sheer beauty and movement satisfaction. The platforming feels like flying — every dash, wall jump, and grapple chains together so fluidly that traversal itself becomes the reward. The emotional storytelling hits hard, and the world design rivals Hallownest for interconnected exploration. If Hollow Knight's melancholy resonated with you, Ori's bittersweet tone will too.
Animal Well strips the combat away and focuses purely on environmental puzzles and exploration. You're navigating a mysterious underground world using items in creative ways, and the community has been uncovering hidden puzzle layers months after release. The atmosphere is moody and quiet in a way that Hollow Knight fans will recognize — it's a game that trusts you to figure things out without hand-holding.
Rain World is the most unusual recommendation here. You're a slugcat surviving in an ecosystem of AI-driven predators that are smarter and more dangerous than you. The exploration is terrifying because the world isn't waiting for you to be ready — it's actively trying to eat you. It's harder than Hollow Knight and more atmospheric in its own alien way.
For the Combat
Dead Cells has the tightest combat of any game on this list. The movement is instantaneous, the weapon variety is enormous, and the roguelite structure means every run feels different. It's less atmospheric than Hollow Knight but more mechanically satisfying moment-to-moment.
Nine Sols brings Sekiro-style deflection into a metroidvania framework. The parry system is demanding — you need to read enemy attacks and time your deflections precisely. When it clicks, combat feels like a rhythmic dance. The Taopunk setting (cyberpunk meets Taoist mythology) is visually distinctive.
Blasphemous 2 combines punishing soulslike combat with grotesque religious horror imagery. The three weapon system gives each playthrough a different feel, and the boss designs are inventive and challenging. If Hollow Knight's boss fights were your favorite part, Blasphemous 2 delivers that specific satisfaction.
Prince of Persia: The Lost Crown surprised a lot of people by becoming one of the best modern metroidvanias, full stop. Despite the big-publisher pedigree, it nails the genre's fundamentals: fluid combat, clever traversal, and a genuinely excellent map and ability system that respects your time while delivering real depth. If you want a contemporary metroidvania with high production values and the best quality-of-life design in the genre, this is the polished pick.
For the Atmosphere
Ender Lilies captures Hollow Knight's melancholy better than any other game. You play as a small, vulnerable child in a ruined kingdom, purifying corrupted knights who become your abilities. The watercolor art direction and somber soundtrack create an emotional tone that lingers long after you finish. Its sequel, Ender Magnolia: Bloom in the Mist, refines the soul-recruiting combat system — you assign the spirits of defeated enemies to buttons, giving fights a distinctive, customizable flavor — and it's every bit as gorgeous and mournful as the original.
Axiom Verge 2 trades the first game's alien horror for a more contemplative sci-fi exploration experience. The parallel dimension mechanic — shifting between the overworld and a glitchy alternate reality — is the kind of spatial puzzle that Hollow Knight's dream sequences hinted at.
Sundered has hand-drawn animation that's visually stunning and a corruption system that forces you to choose between your humanity and power. Thunder Lotus made something that feels like playing through a dark mythology.
For Something Different But Adjacent
Tunic isn't a metroidvania — it's an isometric action adventure inspired by classic Zelda. But it shares Hollow Knight's philosophy of trusting the player to explore without explicit guidance. The in-game manual system, where you gradually discover pages of instructions written in a fictional language, is one of the most clever design choices in recent gaming.
Outer Wilds isn't a platformer at all, but it captures the exploration satisfaction of Hollow Knight better than most metroidvanias do. You're exploring a solar system where knowledge is the only progression — there are no upgrades, no unlocks, just your growing understanding of how everything connects. If what you loved about Hollow Knight was piecing together Hallownest's history through environmental storytelling, Outer Wilds does that in three dimensions.
If you want to go in a completely different genre direction but keep the indie spirit, the bullet heaven and roguelike deckbuilder scenes are both producing games with the same handcrafted quality and depth. Games like Granny's Gambit and Granny's Rampage won't scratch the Hollow Knight itch specifically, but they scratch the indie game itch — the feeling of discovering something made with genuine personality by a small team that cared about every detail.
Why This Is a Golden Age for Metroidvanias
One last thing worth appreciating, because it changes how you approach the search: when Hollow Knight released, a great metroidvania was a rare treat. Today the genre is flooded with excellent entries — atmospheric epics, combat showcases, gorgeous emotional journeys — and the problem is no longer finding a good one but choosing among the many great ones. Hollow Knight itself is a big part of why. It proved an indie metroidvania could achieve massive success, and it inspired a wave of developers to pour themselves into the genre.
That abundance is a gift. Hollow Knight can make the whole genre feel like it's chasing one game, but the smarter move is to treat it not as an impossible standard but as the doorway into a thriving genre. Whatever specific thread of Hollow Knight you loved — the melancholy, the combat, the secrets, the slow opening of a world — there's now a game built around exactly that.


