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ChoostApril 20, 2026by Choost Games
Topic:Bullet Heaven & Bullet Hell ยท Roguelikes & Roguelites

Games Like Path of Exile: The Best ARPGs for Loot Addicts

The best games like Path of Exile โ€” ARPGs that deliver the loot, builds, and grind without the notoriously steep learning curve.

Path of Exile is one of those games where describing why you love it to someone who doesn't play it just makes you sound unwell. "The passive skill tree has 1,325 nodes." "I farmed The Pale Court seventy times for a Headhunter." "Wait, you haven't heard of Glorious Vanity?" Eyes glaze. Friends back away. But inside the PoE community, none of that is weird. That's just Tuesday.

What makes PoE special is the depth. The build diversity is genuinely unmatched in the genre. The loot economy is real in a way most games can't fake. And every three months the whole thing resets into a new league with new mechanics, new items, new ways to break the game in half. If you've hit PoE's endgame and want more of that specific energy, the options aren't infinite, but they're better than they used to be.

The direct competitors

Last Epoch is the obvious one. It launched with a specific pitch: PoE's depth without PoE's hostility to new players. The skill trees are per-skill instead of one giant monster, which means you can actually understand what your character does. The trade system is factioned to avoid the scam-bot hellscape PoE trade becomes. Endgame content exists and it's genuinely good. If you love PoE but hate onboarding anyone you know into it, Last Epoch is the answer to "what do we play together?"

Grim Dawn is the spiritual successor to Titan Quest and it plays like a love letter to classic ARPG design. Dual-class system, meaningful item affixes, a world that feels hand-crafted instead of tiled. It's slower than PoE but the depth is there if you want it. Still getting content updates over a decade later because the developers genuinely love it.

Diablo 4 finally clawed its way into being a real ARPG instead of a disappointment. Seasonal content, paragon boards, glyph systems, bosses that actually require builds. The games like Diablo 4 post gets into its competitors specifically.

When you want loot but less punishment

PoE is punishing. Character deaths in Hardcore. Maps destroyed on death. XP loss that can take hours to recover. The complexity is a feature for some and a wall for others. If you want the loot dopamine without the pain:

Torchlight Infinite is PoE's mobile-first cousin. Faster, breezier, way more generous with loot drops. The build variety is shallower but the moment-to-moment gameplay hits the same nerve. Free to play and genuinely playable without paying.

Wolcen had a rough launch but it's in decent shape now. The passive tree is clearly inspired by PoE but rotates, so different class positions give you different starting areas. The endgame isn't PoE-deep but the combat is flashier and more responsive.

V Rising isn't strictly an ARPG, but the loot loops, the build variety through blood types and weapons, and the satisfaction of gear progression all hit the same receptors. Plus you're a vampire, which is cool.

The survivors-like loot cousins

Bullet heavens have stolen ARPG design tricks and repackaged them at a fraction of the complexity. If you play PoE for the build-crafting, the satisfaction of watching numbers go up and enemies melt, try the survivors-like space. Our own Granny's Rampage is pure distilled "upgrade my build, watch chaos" energy with a grandma wielding a minigun. The games like Vampire Survivors and best roguelike games posts cover the genre in depth.

Halls of Torment specifically leans into the Diablo aesthetic and build systems. If you played Diablo 2 and thought "what if this had Vampire Survivors' pacing," Halls of Torment is literally that.

The classics worth revisiting

Diablo 2 Resurrected is still the blueprint. PoE exists because a group of developers loved Diablo 2 so much they made a spiritual successor when Blizzard went a different direction with Diablo 3. If you've somehow never played it, the Resurrected version modernizes the graphics while keeping the original's brutal, obsession-worthy design intact.

Titan Quest is the other grandfather of the modern ARPG. Ancient Greek and Egyptian mythology backdrop, dual-mastery class system, still genuinely great after all these years. If you want to see where a lot of Grim Dawn's ideas came from, start here.

The left-field pick

No Rest for the Wicked takes the ARPG formula and pushes it toward dark souls territory. Deliberate combat, stamina management, actual positioning instead of A-move-to-everything. It's currently in early access and the content is limited, but the direction is compelling if you're burned out on the usual ARPG rhythm. More tactical, less clicker-frenzy.

Chronicon is a small indie ARPG that punches way above its weight. The build variety is absurd for a game this size, the endgame loops are satisfying, and it's cheap. If you want a game where you can disappear for 500 hours building increasingly broken characters, Chronicon delivers at a fraction of the price of the big names.

What about the MMO-flavored end?

Lost Ark is technically an ARPG-MMO hybrid. The core combat feels like PoE-adjacent flashy ability stacking, but the endgame is MMO raiding with fixed groups. If you want loot AND you want the social obligation that keeps you logging in, it's worth trying. The grind is notorious but the combat is genuinely fun.

Lineage 2M and that whole ecosystem of Korean MMO-ARPGs share the "log in daily to make numbers go up" energy. If that's what you're chasing, there's a whole genre waiting for you. Just be prepared for how aggressive the monetization gets.

What we make at Choost

We're a small indie studio. Our games: Granny's Rampage โ€” a bullet heaven where grandma grabs a minigun and fights through hell โ€” and Granny's Gambit, a Victorian deckbuilder roguelike starring a card-slinging nan with a chip on her shoulder. Granny's Rampage is $2.99 on itch (Windows) and Google Play (Android), with the Steam launch on June 22 (also $2.99). Granny's Gambit is pay-what-you-want on itch.

The honest answer

Nobody has caught up to Path of Exile on depth. That's been true for a decade and will probably stay true until Path of Exile 2 fully replaces it. What you can find are games that capture different slices: Last Epoch for accessibility, Grim Dawn for craft and character, Diablo 4 for polish, Torchlight Infinite for quick hits, the whole survivors-like scene for the loot-and-build dopamine in condensed form.

If you're looking for "PoE but less," try Last Epoch. If you're looking for "the feeling of PoE in the first 30 hours when everything was new," try Grim Dawn. And if you're looking for why people put 5,000 hours into PoE, the honest answer is: you just have to play it long enough for the hooks to set. No other game will do it the same way.

Meanwhile the bullet heaven genre is quietly eating some of PoE's lunch by giving you the build-crafting dopamine in 30-minute runs. Worth a look if you're short on time but long on loot addiction.